top of page
Valerie Inmon Anderson

About Me

I became a designer through biotech labs, which may not be the most conventional route, but it's the one that brought me here.


I care deeply about the people on the other side of screens. The ones navigating a confusing health portal at 11 pm, or trying to make sense of information that should be simple but isn't. That's who I'm designing for, and that's what inspires me.

My Background

I studied Biochemistry at Texas State and started my career in biotech, working in quality control and quality assurance — environments where precision and attention to detail weren't optional. I loved the rigor of it. But what I kept finding myself drawn to was the human side, how people actually experienced the systems and tools around them, and why so many of those experiences felt harder than they needed to be.


That curiosity led me to UX. I earned a professional certificate from UT Austin, then freelanced with Pneuma Games, designing interfaces for video game experiences. I'm currently wrapping up my Master's in UX Design at MICA, where I've been deepening my focus on inclusive design and design systems in healthcare environments. I'm genuinely loving every challenging minute of it.

How I Work

I always start with the problem. Before anything gets designed, I want to really understand what's going on: what users are running into, what the business needs, and where those two things push against each other. That groundwork is what makes the rest of the process feel intentional rather than guesswork.


My science background means I'm comfortable sitting with ambiguity and letting research lead the way. I pick methods based on what the question actually needs, not just what's convenient.

What Sets Me Apart

Years in quality assurance taught me to notice what gets overlooked. The edge cases, the error states, the moments where a small gap becomes a real problem for a real person. That instinct followed me into design, and it's one of the most useful things I bring to a team.


I want to build things that hold up, not just visually, but for the person who's tired, distracted, or using the product in a way nobody planned for. That's always the standard I'm designing to.

bottom of page